UXD SCHOOL PROJECTS
Completed a Master’s program in User Experience Design and applied a structured, methodological process to create design concepts tailored to each project’s goals. Ensured strategic cohesion, consistent execution, and user‑centered results while leveraging Figma and Adobe Creative Suite throughout the design workflow.
Click on any sub-categories below to explore projects.

INTERACTIVE WIREFRAMING
RESPONSIVE INTERACTION FORM
Designed the form as a mechanical process. Utilized its simplicity functionality for the end-user to follow.
LO-FIDELITY WIREFRAMING
Design various layouts based on device platforms. To measure graphics on its compatibility views and graphical visualization for consistency.

PROTOTYPE SCREENS INTERACTION
FITNESS MONITOR
DATA APP
Built an app using idiomatic‑interface principles, developing non‑metaphoric action screens and applying behavioral idioms to visualize, monitor, and reinforce personal‑goal progress.
REMOTE - DYNAMIC MENU CONTROL
Created a TV remote control product with a dynamic menu‑display interface, developed to outperform universal‑standard controls by offering a more modern, efficient, and user‑centered experience.

ACCESSIBILITY
WCAG ACCESSIBILITY
Applied W3C standards to modernize web accessibility workflows and refine widget‑level inspection, focusing on UX evaluation from the perspective of disabled users and the practical behaviors of assistive‑technology tools.

PERSONA
PROFILE LAYOUT STYLE
Crafted a personal persona‑profile layout that expresses a competitive edge, spontaneous energy, humanistic warmth, and methodical clarity, designed to elevate business presence and storytelling.

CASE STUDIES
HOME TEMPERATURE
CASE STUDY
Defined project goals around optimizing home ‑thermostat settings and personal sleep‑comfort preferences, emphasizing proper system maintenance and long‑term cost‑saving benefits for everyday users.
ONLINE FOOD ORDERING APP
CASE STUDY I
Measured usability success across the online ‑purchase view, evaluating navigation flow and the overall user‑end experience to identify friction points and confirm task‑completion effectiveness.
FITNESS DEVICE
CASE STUDY
Evaluated the fitness‑monitoring device by measuring usability outcomes and observing how users interact with navigation settings, ultimately capturing the full experience of tracking their fitness journey.
ONLINE FOOD ORDERING APP
CASE STUDY II
The project centered on assessing the Papa John’s app for usability effectiveness, generating improvement insights by analyzing purchase‑flow performance, navigation behaviors, and measurable success/failure points.
MERCHANT APP
CASE STUDY
The project centered on assessing the BruMate app’s usability through a structured mobile Gorilla case study, generating improvement insights from three targeted interaction tasks.
HOTEL TRAVEL REWARD
CASE STUDY
Performed a demographic‑based comparison of frequent business travelers versus leisure travelers, using age, gender, and career profession as key variables to identify contrasting planning styles and travel priorities.
ONLINE FOOD ORDERING
CASE STUDY
The project centers on analyzing the mechanical flow behind online ordering, discussing how optimized timing, comfort‑driven interactions, and granular menu‑selection details enhance overall usability.















